
No need to fret if you missed your chance to speak to our team, or grab some stickers, a bug squasher or a shirt. Attendees were drawn to the colors and simple, easy to understand tagline.Ĭolor me biased, but our swag game, including branded tees and fly-swatters (because unitQ helps teams detect and squash 👾bugs of course) scored big points with attendees. UnitQ’s bold, game-centric booth design was a standout in its category. Next up on unitQ’s GDC itinerary was our booth at the Moscone Center expo.
#HAPPY GAME PUBLISHER FREE#
MMMMMM chocolate!Īll things METAVERSE was a significant topic throughout the GDC conference, and as a nod to that, four lucky attendees each won a free pair of Oculus VR headsets to cap off the evening. ( Check out Anthony in the photo below Go Trojans!)Īs if the food, drinks and content weren’t enough, attendees were gifted with complimentary swag, like our eco-friendly, recycled cotton unitQ tote bags, Helpshift’s silver thermal mugs and take-home boxes of decadent chocolates. Key highlights of the evening happy hour were the brief presentations by all three partners, including the welcome greeting by our own CEO Christian, and an engaging introduction to unitQ given by Anthony Heckman, unitQ’s Head of Business Development, who was arguably rocking the evening’s best “casual, but ready for biz” look. If you get a chance to visit the venue, make sure to try it! Cheers to the appropriately titled ‘Peacekeeper’ signature drink - a mix of Serrano Tequila, Ginger, Pineapple and Lime is a knockout. It was sheer bliss to once again return to a venue - without wearing a mask - like Peacekeeper for some proper networking and cocktails. Helpshift marked the occasion by announcing their new initiative “ Metashift by Helpshift” which will offer in-app support for metaverse experiences, and in turn will offer another important source of feedback data that unitQ will analyze to help companies make product improvements. Together, we hosted close to 100 attendees from brands like Electronic Arts, Tilting Point, NCSOFT and AWS.

unitQ was joined by two partners as co-sponsors, Helpshift and Kustomer. On the eve of GDC’s expo, unitQ hosted Happy Players Happy Hour at the stylish Peacekeeper venue in San Francisco. Already boasting impressive features that surface customer impacting issues from feedback, now unitQ can trigger PagerDuty incidents to alert the right stakeholders and help enrich those alerts with the right context teams need to prioritize and fix issues near and dear to their customers. In that article, Christian illuminated how unitQ helps gaming studios improve the quality of their products, and announced our recent integrations with Helpshift and PagerDuty, which makes unitQ even more of a force to improve product quality. UnitQ’s GDC experience kicked off March 10, when industry blog, Game Developer, interviewed our Co-Founder and CEO, Christian Wiklund. They were pumped that unitQ offers a centralized, searchable repository for user feedback from a wide range of sources, which enables teams to quickly fix issues identified by customers - making them happy customers and happy game players. The unitQ team was excited to have showcased unitQ to game studios.
#HAPPY GAME PUBLISHER SOFTWARE#
There was plenty of excitement as the global game community reunited to get a peak at the latest technologies, software and services at GDC’s expo. Some 12,000 game industry professionals gathered at the Moscone Convention Center from March 21-25, with an additional 5,000 joining on the virtual platform. The conference was the largest in-person gathering the city has hosted in the wake of the pandemic.
#HAPPY GAME PUBLISHER PROFESSIONAL#

Solve deeply disturbing puzzles in (not so) charming environments.Endure and escape three unforgettable nightmares.Brand new psychedelic horror adventure from the creators of Botanicula and CHUCHEL.With its uncanny smiley faces, inexplicable abominations and unsettling audio by the Czech freak-folk duo DVA, Happy Game is sure to stay in your head for a long time… Instead of charming landscapes or cute microscopic worlds, Happy Game‘s nameless hero is thrown into a horrible nightmare, and you can bet that there won’t be too many friendly entities to meet.

Can you make him happy again?Īt first glance, Happy Game looks and plays like a typical Amanita Design game, but it only takes a few more seconds to realize that you’re dealing with something rather twisted here.

Happy Game is a horror video game developed and published by Amanita Design.Ī little boy falls asleep to a horrible nightmare.
